We are looking for a Unity technical artist skilled in lighting and shader creation. Rigging, dynamics, particles and general technical direction would be nice too. You don't have to be the worlds best programmer – we have some of those..
You should know Unity best practices. We want a game that performs over a multitude of platforms. You have lots of experience in combined Maya Unity work flow. You can help us build a world class production pipeline.
We are GreyZone Entertainment. Our current production is a resource management/social game with a pro cannabis spin. Think World of Weedcraft.. Check us out at grow.show.
We are a fun bunch of talented people looking for similar creatives who are easy to work with. We want to make a killer product and have a blast doing it.
We want cool nerds who might smoke a bit of weed, have killer intellect and want something more out of life than the ordinary 9 to 5 grind.
Pay based on experience and talent. We are Vancouver based. Willing to work with remote talent if you have the skills. Excellent verbal and written English a must.