Here's something I have lying around. I made it on Linux, hence the funny end of lines and the makefile. But, it's SDL + OpenGL so you should be able to compile it ok.
It opens up hut.3DS and displays it in iso (although I'm not using orthgonic projection, as I hate not having some perseptive), it's iso angle anyway
Download my zip here:
This isn't the best code, it's just my first attempt, but it works and is quite well contained to separate files. I have one recursive function that does all the parsing, but I only grab the face and vertex data, nothing else! But the following links show you how to grab the rest.
I'll be changing hosts soon, so download it
Here's sources of info so you can learn these things:
- Many brilliant loaders source code
- ISO ala orthogranic projection
So, enjoy and learn