Yes, I've read all the stickies. You can't make an MMOrpg, you don't know what you're doing, it's to hard, it'll never work, abandon all hope ye who enter here, you are doomed.
Meanwhile indie devs have been plugging away, trying to make MMO"s anyway. It's one of the most fascinating genres of video game, because of the massive aspect which provides an outlet for people to not only play a video game, but socialize while they do it, in a way that is persistent. I don't know how to describe the difference exactly, but gaming with other people day to day in an MMORPG is somewhat different than seeing the same players now and then on your favorite FPS server.
The two most often used engines for making a hobby game are Realm Crafter, and Torque. RC hasn't produced many, if any, finished games. Torque has produced more than one finished game, but it's still a bit unwieldy when it comes to setting up a server.
Is there hope for the future? No! You are doomed! Abandon hope you fool! Just kidding.
IMO, the engines available to the hobbyist and indie dev will continue to get better, even if it happens slowly.
The Hero Engine is going to be used for The Old Republic. A full blown license for the Hero Engine with world wide release and no royalties can cost as much as 300K. Out of reach of the hobbyist and indie dev for sure.
However, there is a possibility that eventually the developers will release Hero Engine Lite, a stripped down version of the Hero Engine at an affordable price.
Might not be for a while, but I look forward to more tools being available for those that want to dabble in the realm of MMORPGs, even if they are doomed.
Here's the article:
The MMO Gamer: Ever thought of watering it down, releasing HeroEngine Lite and doubling your market share?
Neil Harris: HeroEngine Lite is definitely something that we're looking at. Or HeroEngine Express, or whatever you want to call it. We're just not there yet. Demand is so strong at the higher end of the market, it's all we can do to keep up there.