@fireside I tried the program and it seemed like a bad imitation of Poser and Daz Studio. The morphs that come with their human model was very buggy. If I recall correctly, the African morph would mutate oddly. I dunno, it was weird. Set to many morphs and the model starts to get all messed up too. The "uni-morph" thing just doesn't work either (well, for me anyway). Males and females are not meant to share the same mesh
BlendSwap, like any other Internet resource, is WYSIWYG. Like a lot of free content, it requires a bit of leg work to import models and use them. I often put quite a few hours into each model that I feel has worth to bring it into tip-top shape. Some models I'll even redesign myself or finish what the original author started. At the end of the day though, I'm improving my skills and becoming more proficient with Blender. I'm able to produce more content and do things that I would otherwise dream about with other tools. Once I get my homemade mo-cap environment setup, I will be complete
@tyree I use to do a lot of artistic work before becoming an engineer. I did a lot of pen work with Disney toons and 3D modelling with the original 3DS Max, back when their division was called Kinetix. I managed to persuade a reseller into giving me a demo version Interesting thing too was the CD contained a clip from Starcraft showcasing a scene with the Marines fighting the zerg in a space station. All made in 3DS Max. Very cool stuff, but I realized the real magic is in software. Art is just the icing on the cake.