Ok so... I have this concept for an MMO. The general idea is that you're in a forest. You're not human in this game, but a creature (and no, it doesn't look like a Pokemon, thank god... with some work I managed to keep it real).
So the idea is that you have no weapons or armor. Everything is designed to be fair this way, keeping in mind that clothing can boost stats via cash shop. Any in-game clothes will just be atheticly pleasing.
So, you start out fighting with your "bare hands" so-to-speak. Skills/abilities will determine the scope of those attacks, and some can even be bought in cash shop.
The base price of a P2P model will be cheap per month payment... nothing too pricey to start with.
There will even be special maps only accessible with tickets or an item bought through cash shop. Tickets will be one-time use (but can be given out in bundles), but a special item will have a weekly, or monthly limit on it to allow some time for the player to use it for certain areas that require more use.
Any thoughts on this model? I even have other things involving skills and stats in the game, including accessories. There are no classes in this game, but there might be a secondary race when I complete the one for now. But that can be later in the development based on opinions and feedback.
The game is also structured to be pointed towards casual gamers along with action-adventure-type gamers to keep things balanced.
There will also be other cash-related items that will be added later in the development of the game which will add more features that can be associated with the credit obtained within the game itself. Yet that's not on the list of what needs to be done for now.
Any thoughts so far?