tf_naves at May 3rd, 2011 17:17 — #1
I am developing a scheduler actions for RTS games, and would like you to help me because I am looking for a mod of some famous game (like World of Warcraft or strarcraft) that might be possible to test that my scheduler (it is based on the algorithm LRTA *) in practice.
If anyone can help me, I'll be very grateful.
reedbeta at May 3rd, 2011 18:04 — #2
Is this the sort of thing you're looking for?
thenut at May 3rd, 2011 21:24 — #3
Whoa, that's quite the hackery Reed.
One of the best RTS games to mod is Supreme Commander. It's all LUA script driven. Sorian, who was a community AI developer later hired by GPG to work on the AI for SP2 because he did a very good job of improving the AI for SP. Another excellent and now open source project is Warzone 2100 (it's a cult classic). I don't remember if their AI is script based, but the code is available and the common AI algorithms such as rushing, turtle, tech rush, etc. are provided as examples.
tf_naves at May 4th, 2011 16:32 — #4
Thanks, yes, I did not know that API based on Starcraft, I will research it better, I am master student in computer science and always looked at games, and now I'm turning my attention to the RTS `s that have very challenging task.
With iss still could not find the ideal environment for testing and generation of work on it of course. And Bwapi seems a good alternative.
tf_naves at May 4th, 2011 16:36 — #5
Thanks for the tip, I had known warzone 2100 (really classy), I will research more about it as well.
I see all the possibilities for mods, because I need to test AI algorithms famos modifies as A * and * LRA, and thus must have access to the mod to insert the codes and see the results in practice.