rouncer at January 6th, 2012 16:25 — #1
made with 3d coat.
rouncer at January 6th, 2012 16:51 — #2
rouncer at January 6th, 2012 17:43 — #3
looks better without ao, im finding...
rouncer at January 6th, 2012 19:10 — #4
rouncer at January 6th, 2012 19:20 — #5
about happy with it now...
rouncer at January 6th, 2012 20:41 — #6
more proportionate fixes.
darksmaster923 at January 8th, 2012 15:25 — #7
that sword looks like it would be way off balance.
tyree at January 9th, 2012 00:16 — #8
the last looks better but its mostly wider. you should try box modeling the character before sculpting it. then you only need to add detail once your scultping and not keep reshaping it
darksmaster923 at January 9th, 2012 04:52 — #9
also, the arm muscles are kind of weird. the biceps i don't really see, and theres some weird muscle sticking out above the elbow. the calves look like they're longer than the thighs, and the pelvis should be wider
tyree at January 10th, 2012 18:45 — #10
this was done in a 3d program without sculpting. anything with color that looks like detail was painted on. it has form without being sculpted.
this approach might be easier for you to get the base shape than sculpting I couldnt post an image. here is a link
here are two more that I did for others
you should try box modeling the body out. foot goes here, calf here, knee here, pelvis, etc. while it may not look like it. thats how the first link is made
patch box model