Wait. I don't even know what kind of matrix it made.
I tried to do this:
e1.to_matrix and it says
built in method to_matrix at some memory location, and it won't let me multiply it by a vector.
So, it sort of made a matrix out of a Euler vector, but it won't show me what it is, just where it is. Here's the code, can someone explain what it's doing.
matrix = obj.getMatrix()
e1=Mathutils.Euler([obj.RotX, obj.RotY, obj.RotZ])
cam_vec=Vector([obj.LocX, obj.LocY, obj.LocZ])
target= Mathutils.VecMultMat(cam_vec, e2)
for a little more background, this is preparing camera information for a 3ds file.
This page describes a blender euler and the to_matrix function:
It's multiplying a location vector by a 3X3 rotation matrix and calling that the target.