flaminghawk at August 22nd, 2005 15:12 — #1
Lately, there are a few techniques that have been used that should be added to your engine system.
HDR (High Dynamic Range Rendering, such as in Source, Reality Engine, Unreal Engine 3, and many more engines)
PRT (Precomputed Radiance Transfer, in Reality Engine)
Ragdoll Physics (Source, RealmForge GDK, and many more)
Ragdoll Animation (RealmForge GDK)
methulah at August 22nd, 2005 20:11 — #2
usually that stuff is on there. Do you mean in the advanced search option??
flaminghawk at August 23rd, 2005 17:28 — #3
no i mean like in general, such as the standard lightmapping features:
Radiosity, Lightmapping, etc.
It should be included on those
flaminghawk at October 25th, 2005 17:59 — #4
You should know what I mean, in lighting there is Lightmapping, Radiosity, Gloss maps, etc.
That's the main stuff that's standard on many engines. I think Precomputed Radiance Transfer (Realtime Radiosity with Spherical Harmonics), which was present in Unigine and Reality Engine, should be added on the Lighting part.
dk2 at October 25th, 2005 20:52 — #5
Very good suggestions. They will be considered in our next update.
flaminghawk at October 26th, 2005 21:46 — #6
Also, the Source engine has integrated Low-Dynamic Range technology, aka LDR.