My name is Gerry Owens. I've been composing & producing professionally for over 12 years. I set up BlackBagMusic 2 years ago and my credits include Marvel's Thor - The Dark World Trailer, EA's Crysis 2, & Disney's The Lone Ranger Trailer. Black Bag Music is an indie company with an indie approach - high end music and sound design no matter what the project size at a cost that the smallest developer can afford.
There are a lot of musicians & composers who advertise their services so why use BlackBag? There are several reason; You will get the highest quality music and sound design from someone who has been composing and producing for both major and indie companies for over 12 years now. Possibly most importantly, I have a lot of experience with getting to the core of what the client wants from the audio - not only in terms of style or mood, but in how it affects the user. Lastly, I scale my charges based on the circumstances of the client, so whether your needs are, I can put together a cost package that suits you.
To get an idea of the low cost indie packages, have a look at http://blackbagmusic.com/indie-developer-packages/ Naturally, if you want a custom audio package or quote for your game, just email the address below and I'll get back to you.
I've included various examples of my work below. I'm always more than happy to discuss new projects and ideas, so if you want to get in contact or have any questions, you can always reach me at info[at]blackbagmusic.com
Rampant Pixels' 'Rampant Kittens' https://vimeo.com/85966970
Studio POWOW's - 'Shipantics' https://vimeo.com/62082885
Crysis 2 'Be Faster' https://vimeo.com/50682054
Clouds & Sheep Trailer (Demo Reel) https://vimeo.com/50893562
Halo 3 ODST (Demo Reel) https://vimeo.com/47398592
Assassins Creed (Demo Reel) https://vimeo.com/47396446
Sonic Symphony’s ‘MAXIMUS’ Montage https://vimeo.com/62293134
Hi, you have very impressive portfolio .
I'm working on an RPG game and I'm curious how the workflow looks like for indie packages. I might have missed that on your site, so I'm asking here - how does the process look like from indie developer interested to indie developer satisfied with the music, sfx and other assets? Do you create a simple music demo and discuss it with a client?
Hi Chemec, Before any music is started, I generally have a lot of discussion with the developer to get as much detail as possible about what they require and to talk through ideas, concerns etc. I ask the developer to give me references to music/fx that they feel is close in either feel or style to the vision they have for their game. Reference music or FX (from film/tv/other games) usually helps to get very close to how the developer is thinking before any work is done. It also ensures that there are no bad surprises for either the client or me . After that I start working on the music/fx and get feedback from the client during the process to ensure it's all going to plan. Basically, if time is put in to communication & the references are decided, the rest is generally very enjoyable for both the developer and me. Hope that helps. Gerry.