I've recently been working on developing a vertice system (i.e., the ol' X-Y-Z axis dealio) which deals in percentages versus hard-'n fast (hard-coded) vertice points. Basically, it would allow one to describe all objects in the game world by the numerical equivalency of the view box (0,0,0 to 1,1,1, or whatnot), where powers of ten would be the arbiter of scale for all objects. What I'm looking at doing is...
I know this perhaps sounds like an odd Q, but I know what I'm doing in theory, just not in actual, well, how-to-go-about-actual-implementation stuff. If the above doesn't make sense yet, feel free to ask Q's, and I'll continue to clarify.