I am developing a procedural NPC generator for UDK, for this reason I need to know some of the used techniques. I know that in Left4Dead one of these was implemented for the generation of the hordes, but I don't know none of their particularities
Oddly enough we just had a thread on a similar topic: How does GTA generate unique characters?
if somebody is interested in creating their own procedural NPC generator, follow this forum that will be update with new information about my advance every week. My objective is help and be criticized.
pd:please excuse my English
first that everything, is necessary to know that the procedural system consists of three parts, the configurador (Taken charge of to define the parameters and to declare their domains), the generator of parameters (here the metaheurísticas and generating algorithms of noise appear), and the reprecentación (starting from the generated parameters). in the paper
" Search-based Procedural Content Generation:A Taxonomy and Survey" of Julian Togelius you can find more information on this topic