urika at July 17th, 2003 04:33 — #1
i have a quad that is textured, the quad size is proportional to the texture(bmp).
when i try to put a different texture (After there already is one) the quad gets the correct new size but is totaly white instaed of getting the new texture.
any ideas ?
urika at July 17th, 2003 06:28 — #2
the textue did not bind because of the code placing