mike4 at July 9th, 2010 12:42 — #1
I've got camera/listener x,y,z and heading as well as source x,y,z,heading and roll, pitch.
2 Airplane sounds front and back in OpenAL
Any help is much appreciated as I'm stuck. Currently the sources positions are not moving, could be a fault with the listener heading?
reedbeta at July 9th, 2010 13:07 — #2
roel at July 9th, 2010 14:51 — #3
My problem when using OpenAL was that I was using stereo sounds. Your sounds should be mono, otherwise you can move your sources/listeners whatever you want, the sounds stays the same.
mike4 at July 10th, 2010 08:36 — #4
There's not much of a working code...I'm banging my head around this for 2 weeks with the only result to get more and more confused.
x' = x*cos(a) – y*sin(a)
y' = x*sin(a) + y*cos(a)
z' = z
y' = y*cos q – z*sin q
z' = y*sin q + z*cos q
x' = x
z' = z*cos q – x*sin q
x' = z*sin q + x*cos q
y' = y
Moving airplane and camera. Any ideas on how to calculate airplane x,y,z and listener heading? The more airplane and camera postions differ the more sound attenuation.
mike4 at July 13th, 2010 12:41 — #5
seems that listener orientation is broken...