I am having a problem with sprite sheets on OpenGL ES 1
The client has created a whole load of sprite sheets, but when I render them scaled, I get texture overruns.
For example if the sprite is 100 by 100 pixels and I am displaying it 200 by 200, then the texture stage is picking up pixels from the source bitmap from -0.5 pixels to 100.5 pixels and averaging them onto the display.
So in several places I am getting little bits of other frames displayed.
Has anyone else come across this problem?
Also has anyone found an OpenGL setting to correct this?
Cheers guys, have to have this game finished by Monday and I am fast reaching the stage that I hate the game so much I'm tempted to just tell the client to redraw all the graphics.
Not very professional, but I've churned this one out in 2 weeks and I'm very tired.