Morgoth: I thought of that before I said that about some people's proficiency in math, but I still said it since it wasn't originaly mine, the opinnion I mean
Anyways, I share the thought that integration is important. And for efficiencys sake, using one API compared to many is very much better. OpenGL 2.0... yeah, that's what we're all waiting for, aren't we And I too have high expectations and reading the papers, for some part atleast, I think that it will be pretty good to say the least. Though, we've seen this before, or are seeing it right now, namely the GeForceFX case. They promissed it to be a superb card and what did it bring to us? A poorly designed heat-sinking system (apparently, atleast compared to ATI) that sounds like an airplane! Well that's a bit axeggaratation (or what ever . But one thing can't be avoided, it just barely surpasses ATI's r300 in speed \ And with very few additions in form of capabillities it doesn't sound like beeing worth the money. Oops, a bit of topic
My point beeing that who knows. Maby OpenGL 2.0 will turn out just like GFFX seems to become... I surely hope not, but we never know :\ Atleast it sounds promissing, as I mentioned before, and I sure have high hopes of it and hopefully it will be the "saviour of OpenGL"
Though surely OpenGL will retain a great portion on the non-game side of graphics if DX takes over, but that remains to be seen
Edit: Oh and forgot to say that one reason for prefering DirectX might be that you can actually download it as a SDK. This was a thing that created confusion in me, since I was accustomed to the downloading of a SDK and I didn't notice, at first, that OpenGL comes with the OS (or was it the IDE, atleast VC++) Anyways, 124 MB was understandable for a SDK download, but the about 200 MB of DX9 is a bit bad :eek: