Im wondering what peoples views are on paying modders for creating sub-professional quality content. The mod im working is still in need of 100's of assets, mainly custom models and textures. Over the past 2 years, the team has had artists come and go and we already have an impressive amount of custom content but we still need more, much more. As it stands we now only have one dedicated artist and 2 freelance that drop a model every month or 2, its really slow going.
So Ive gotten to the stage that Im prepaired to pay non-professional prices for 'sets' of low poly models for our tc Fallout: New Vegas mod.
What prices should I be expected to pay, and what would be the general payment system used?
The models well be needing are mainly props, with 2 versions of each. One being ruined/destroyed/wreaked the other being in in good wokring order.
Cyberpunk street terminals
Cyberpunk neon signs
Cyberpunk holo advertisements
I also plan to use many of these assets on an indie game Ive already discussed developing on this forum.