can anyone tell me what physics engine is best, and in the same time ease to use( tokamak, ode, newton )?
i want to use it in my engine but can't decide which one to use. :unsure: [snapback]20359[/snapback]
They're all very similar. I integrated Tokamak fairly easily into Irrlicht, but it depends how your engine is written, ODE might be a better choice. Not had any experience with Newton yet though.
If you're later looking for networking code, I definitely recommend RakNet.