now that my engine is finished. I spent the week just for fun going about replicating the mechanic of portals(like the valve game), and I really enjoyed the process and the results as it provides many interesting puzzles that could be made with this kind of thing.
Just out of curiosity, and that I'm looking at a project to do with my new engine that won't take eons, do you think there is a market for such a game? Obviously not a portal clone, but a puzzle game invlolving the use of a portal gun(for lack of an original word ), and a few other elements I'm thinking of.
I know...what indie can compete with the muscle of such a game, but there are many fps's and they all seem to rip eachother off except with different graphics. so I was wondering about what people would think of the use of this mechanic in another puzzle solving game? is it lame to borrow a mechanic(even something as fun as portals) or would it just be looked at as a "me too project"?
thanks for any feedback on this as I would like to know what people really think. I believe I will still make the game as it is just alot of fun even as a tech demo but as something marketable, was curious if it's a genre that will only ever be seen as something that only valve is aloud to do because anyone else will look at it as a rip off? Though haveing said that, that is all the fps genre seems to be about and they sell, but i guess that comes down to marketing.