got it going better, i had some undercurrent i got rid of, and 2048x2048 runs perfect. each core runs 2048 pixels, more than that starts slowin down.
geeze man, got no eyes no more, the second error took me 3 hours to find and it was in the same shader 4 lines under... god im not going to make it....
got the baby goin a bit better->
more of an aerial landscape with foliage impostering.
added realtime palette modification, made it more vegetative.
(very special night vision!!!)