I'm trying to subdivide a quad (2 triangles) multiple times.
I send it to the geometry as triangleadj and ouput 8 triangles from that.
However, I want to subdivide multiple times and someone told me I can send the geometry output back to the vertex shader and run the geometry shader again on that new geometry. He couldn't tell me how though.
Does anyone have any experience, or tips about this? I'm using DirectX10, so I cannot use tesselation instead.