ok youve got a temporal perceptron feeding in motor and vision, it has a biasing ability to pick the pictures that go with the motor. anyway, if you can pick pictures that go with motor, you can now use the history to look into the future in a million different ways. if certain sense combinations, that are on the surface of the body of the robot, are used an invarient triggers to apply to its eye and motor combinations, now you can form conceptual relations, if certain triggers indicate success in whatever mode its in, basicly get the right order of triggers, and you have created an intelligent organism, relying on instinctual relations alone. it can learn how to kill things if it can make sense of body triggers that tell it it has won. it will act a little like a simple animal, an organism, but if you look into the history with enough computational power it can learn from complete random mutation, abiding by the logic of finding the right triggers, which are being continually growing from the invarient sense responses. this may be how you can get to human like intelligence but you must work out how we invent more triggers, and develop a new order of triggers, and thats all conceptualizing even is. but as a simple organism that can work out how to kill you, its very successful at it.
conceptualizing is intelligence. prediction is cunning.
its like crossing jeff hawkins htm with karl sims evolving creatures.
The future is a very scary space. Whats the term called for when Robots will become sentient and see us as "no longer needed"?
i know, it started off as a way i could make a real video game, and then it just snowballed into this killer creature idea, and its absolutely notorious an idea/
more stuff on the conceptive sensory motor perceptron
you start off with basic effects, some negative, hated, some positive, loved... this must be in the perfect balance, to not create a loophole, cheesy success. the first step is developing shared order triggers, to get from a to b, once dictated the startings of. then it can develop itself, hopefully. then the next step is making it drawing similarities of others and itself, then it can learn from example... getting to here is scary if you get it.
you can develop more precise motor from the sense-motor history... and its as complex as its experience triggers. im guessing you can develop somewhat fuzzy pictures from the sense-motor history, also, would only make much sense once the experience triggers are in.
it couldnt really dream any good, until it was at least making similarities between itself and others, in the game... then it could be quite exciting. you know its got to work out who it is, in the game, if it was a 2d platformer, so does that sound impossible... or what!
a concept, up till now, is just a group of experience, which is invariently triggered from less experience, which is called the effect, the total group of experience that will be triggered, novel or in the history, is the cause.... its funny when i tell you the effect is the cause of the cause, but the way the cause is judged will change the effect, to be more appropriate, so it is the cause which dictates the effect. but once the effect is exact, then itll trigger the cause, from then onwards.
see, and im thinking these triggers, can be associated to novel images, so why cant i make something novel with them?!?!?!?
i sorta get either something pleasant for it, or with a twist, get something horrid for it... and hopefully something inbetween, for a gradual training scheme.
oh the whole thing is just killing freaks that do no good for it. what you do is spawn 500 freaks, pick the best, then mutate that into 500 freaks, pick the best, and mutate that into 500 freaks, pick the best. and once youve done it for 500 generations,,, you call it a thought!
and its asexual reproduction, the most efficient kind, and you wonder why there even bothered to be male and female.