more stuff on the conceptive sensory motor perceptron
you start off with basic effects, some negative, hated, some positive, loved... this must be in the perfect balance, to not create a loophole, cheesy success. the first step is developing shared order triggers, to get from a to b, once dictated the startings of. then it can develop itself, hopefully. then the next step is making it drawing similarities of others and itself, then it can learn from example... getting to here is scary if you get it.
you can develop more precise motor from the sense-motor history... and its as complex as its experience triggers. im guessing you can develop somewhat fuzzy pictures from the sense-motor history, also, would only make much sense once the experience triggers are in.
it couldnt really dream any good, until it was at least making similarities between itself and others, in the game... then it could be quite exciting. you know its got to work out who it is, in the game, if it was a 2d platformer, so does that sound impossible... or what!
a concept, up till now, is just a group of experience, which is invariently triggered from less experience, which is called the effect, the total group of experience that will be triggered, novel or in the history, is the cause.... its funny when i tell you the effect is the cause of the cause, but the way the cause is judged will change the effect, to be more appropriate, so it is the cause which dictates the effect. but once the effect is exact, then itll trigger the cause, from then onwards.
see, and im thinking these triggers, can be associated to novel images, so why cant i make something novel with them?!?!?!?
i sorta get either something pleasant for it, or with a twist, get something horrid for it... and hopefully something inbetween, for a gradual training scheme.