Hello one and all.
Firstly I am an artist, and I have 2 programmers on the team. We are creating a niche FPS, nothing too fancy but we would like an engine that would suit our needs. While we are willing to work hard on an engine, it is a must that the tools are in place so the artists can really get some progress.
I would like to point out that both the programmers have used Torque, and Ogre and wish to steer clear of them for our new venture. We have another 3 coming into the team in about a month when they finish up some deadlines at work.
As an Artist I am looking for something with reliable exporters and working tool sets (Particle Editor, Terrain Editor / Level Editor, Model Viewer, Shader Editor etc). Something that we can jump in on and get working immediately.
So what are the key features of the game?
Large Open Terrain (Seamless if possible, but we can programme that if we have the source.). Important to be able to place buildings on the terrain (I would assume a good scenemanager)
Shader Model 3 support, with strong shader support
Physics (Preferably Physx, but we can add that)
Clean Code Base with good design (Hence why we want to avoid Torque)
Good Toolset, where artists can just get up and running, the programmers can handle most code changes if the code base is good.
We have around \\$5000 to spend, but can push it to \\$20,000 if we all dig deep.
Your recommendations please. (Yes I have looked through the database, but there is a difference between feature lists and what an engine can actually do.)