the picture here is of some cubes all with unique data, the window thats open its the file directory containing the raw files that are streamed off the disk per frame onto the video card, theres one file for each cube face in this example, its a bit of a memory shuffle but its possible.
things i have to add now is mip calculation, so it doesnt stream in the whole texture at once.
but this is basicly finished! i could start adding tools now! especially the box modelling and painting, should make for a beautiful game level...
NOTE: theres not really enough there to push the system yet, but as it is its running fine at the moment.