( Man, .. I want to save this title for a lighting question. )
Anyhow, I'm currently trying my hand at some rendering at home for the first time, so I have to beg your pardon for the junior-ish question.
I'm building the tutorial from http://g3d-cpp.sourceforge.net - G3D's an OpenGL/SDL based Graphics Engine.
I got the tutorial working largely, however when I tried scaling out the ground plane (a quad) to near-infinity, it all looks fine until I move the camera. Then triangles start to flicker, and if I stop moving the camera, it's a random chance that the triangles will show up or not.
Anyhow, some of the things I've tried:
- Flipped Culling to none
- Played around with enable2DClip
That's about it, because that's all i know how to do.
Anyhow, I realize this is hard to visualize without screenshots - pardon me but I still have to rig that up. I'll post them in a follow up when I get the chance. I'm more interested if people have any idea what's going on?
All I've got is a skybox and this infinite ground plane... Could it be z-fighting? Not sure.
Anyhow, like I said, it's a shot in the dark: I'll see if I can illuminate with some screenshots and additional research..