I'm using a different cubemap entirely. I was using the image as a reference to how i setup the uv coordinates of the geosphere. so that all could see the layout and get a better understanding of the problem.
I apply a heightmap to the geosphere and alter the vertices so that there are extrusions and dips in the surface, now everything is seamless except the image edges and therefor the geosphere edges.
I know the long way on how to smooth out the connecting edges but thats going to take a day or two to get all the bugs and correct formulas for xy coordinates to work correctly. sense I will have to take each square section and process it differently for correct smoothing to each connected edge of the image.
my apologies i named the topic wrong, should be "smooth cube image edges"
I don't know if there is an easier way, i might have to grit and push through.