I'm somewhat happy to announce the first release of SoLoud audio engine.
SoLoud is a simple, easy and free c/c++ audio engine for games. The source code should be portable, and has no external dependencies.
Currently it depends on SDL for audio stream output, but implementing other back-ends should be relatively simple.
Documentation and downloads can be found at: http://soloud-audio.com
A youtube clip of the demos included:
- Simplest: plays a short speech through the speech synth, then quits
- Piano: using a simple sine wave sound source and built-in faders, a simple piano application
- Multimusic: plays two streamed ogg soundtracks and a sound effect.