rouncer at February 14th, 2013 00:11 — #1
say ive got a heightmap and there is definite walls (or cliffs) in it, is there a way to spread the texture evenly across all surfaces as aposed to just say y planar wrapping it? (which stretches the altitude changes)
rouncer at February 14th, 2013 01:03 — #2
hmm, only solution i thought was to craft the uv map instead of the model first, then go backwards... sounds like an interesting way to do modelling... call it "origami"
jlippo at February 14th, 2013 08:27 — #3
There were a interesting solution using cubemaps in 2004, but I havent seen many develoeprs using it.
Currently most talked about non UVW method seems to be PTEX.