Hello, there. I'm a new member.
I came here to show a strange code, I've got in Unreal Engine game called Mobile Forces. That's a code of physics collision called Ball (Not Unreal Script):
pos = 0.0 0.0 0.0
radius = 0.5
component = CT_CHASIS
type = COLT_BODY
material = SMT_RUBBER
How this code works on ball model: http://www.youtube.com/watch?v=RRtgxBhTTmY.
The file is called Ball.COL.
Maybe a really dumb question, but, how to understand this code? Is there any tutorial about it?
Those are basically fields that you fill in to give the engine the required information to make the ball act in the physical environment. I don't know if this is UDK or what? but you would need to find a tutorial on the physics part of the engine by doing a Google search or checking the engine site. It's not exactly code, it's more like filling in a label.