Ok so i have the camera working fine for yaw,pitch,roll but now i want to rotate the cube with the rotation of the camera, i am trying...
now i see the cube infront of the camera
now i want the cube to rotate with the camera ..
device->SetTransform(D3DTS_WORLD,&(CubeMat1 * ROT));
it does it little bit and stops on about 25 degree's of yawing left, why?
now if i set it to
then it turns with the camera but it's far away like this..
can anyone help?