This question is for the core video game consumer. We here at Information Technology Evolution Ltd, have you in our thought process, when we design and develop video games.
Thus we want to know. What style of Video Game, are you getting sick and tired of seeing published anually and why ? .
What Type of games are in your demand at present and why ? .
clearly adventure games and rpgs are missing.
can't say that i'm especially put off by a certain genre though. the worst things are sequels to games where the only thing that has changed are a few textures like need for speed underground 2 (EA seems to the master in producing them). multiplayer shooters are probably an exception to this. so as a bottom line i'd say as long as the game idea is original i don't care about the genre or type of the game
I'm tired of linearality. By that I do not mean that the entire story should be dynamic, that's crazy.
Take for instance the start of Half Life 2 [demo] - You are walking along through the security gates, and have only one route. You get pulled aside by Barney, talk, then he urges you 'Quickly, go, they'll suspect something'. I waited around for 15 minutes playing with the physics, and nothing happened. If your actions have no effect, then why bother considering their effects? Why care about the situations?
I want to see more physics orientated puzzle platformers with hilarious stories
agreed... the world needs more games like deus ex or fallout
agreed... the world needs more games like deus ex or fallout [snapback]15547[/snapback]
I agree with you, I think there should be a lot more open ended games, we have the technology now to do it, but it takes a lot of people and money to do.
I don't think there are strictly too many games of a particular genre being released right now, I'm content with the ratios of game genres.
And the most special thing about Dues Ex was the storyline. It was prominant in Half-Life 2 (and regular Half-Life) and just about every game that has been really gripping to play.
I think, more than focusing on a genre of games, you need to make some genres have certain features.
For an FPS (for exmaple) you need to have great graphics and a gripping and envolving storyline.
For an RPG, one thing that RPG's today dont really have a fantastic graphics. ElderScrolls Oblivion being a coming exception.
I think that all genres are great and it is all about the time and love put into creating the game that matters.
(in real answer the the question Accra1Programmer posed: I love MMORPG's, but there are a whole load of awesome ones just coming out now).
Deus Ex had a decent storyline, but it's true greatness was in the emergent gameplay that seems so elusive for most developers. The game wasn't just a string of scripted events ala HalfLife. HalfLife did well, and I enjoyed it, but there was really only one way to do things in that game, and once you figured out the triggers for the scripted events playing the game was mechanical.
Deus Ex allowed the player to explore and try out new ideas, most of which the developers hadn't even thought of. Deus Ex 2 lost this quality by being not much more than a bunch of scripted events with 1 or 2 alternate scripts depending on the players actions. This wasn't the freedom fans enjoyed.