amerkoleci at May 26th, 2013 07:05 — #1
We're about to release a new game engine, fully written in C++ with minimal dependency support.
Full support for DX11, OpenGL 2.0 - 4.3, OpenGLES 2.0, OpenGLES 3.0.
The initial showcase was done on Ogre3D forums (http://www.ogre3d.org/forums/viewtopic.php?f=11&t=57833).
We're looking for partnership and somebody for taking part of monetary part and help out to keep lights on and continue this project.
If anyone is interested please contact me here.
We've opened campaign on pledgie for helping to find out funds, please spread work and keep our project alive.
v71 at May 27th, 2013 06:06 — #2
I see some flaws in this model, people is not really interesed into engines, unless its Unity, you should create a game with your engine and ask support for the game itself, once you reach your final goal ( keep it realistic ) , you can diverge that money on the engine development.
From an average joe point of view, there is no fruition in supporting an engine, think from his/her point of view, what advantages do i have supporting an engine ?