Ive been constantly lurking the site, but havent been posting much lately, but now I've got another important question!
Im getting geometric boolean objects working at the moment right, but then I suddenly decided I needed to preserve 2 objects with full uv intersecting with each other.
Ive nearly got it all done, right, but im stuck sorta at the beginning with this part I left till last, I need a tri tri intersect that describes not only the 2 intersection points, but uv coordinates for the 2 intersection points also.
At the moment, my system is using a battery of ray tri intersects to intersect the edges of triangle a with triangle b and vice versa and its working, but now I need uv coordinates for the two intersection points.
Is there some simple method for doing this, is all im asking, any help would be nice. When I figure it out I'll close the thread with a result.