Thanks a lot Anubis That msdn article is ok to retrieve the RAM left for allocation. Will help.
What about, instead, retrieving the total amount present on the card?
I need to know this amount to judge if the card is suited or not for my application and take actions based on it.
I guess I could just invoke the "GetAvailableTextureMem" at the very beginning.
But if there's another method -not bound to DirectX-, I'd like to use that.
Do you know if Windows stores that value somewhere in the registry?
I searched mine, but haven't found anything.
Now I'm trying with google. No luck so far though...