Im making a voxel engine, im about to start a 3d triangle voxel rasterer.
(making a 3d triangle out of voxels)
Im not quite sure how to go about it.
Is there any standard method of doing it? or any hints?
There are no standard methods of doing anything. Just be creative. If it's a 3D-box, than it's a voxel!
ok, ill dive into it myself, it seems a lot trickier than a 2d triangle raster
at this stage.