rouncer at August 30th, 2007 15:28 — #1
Im making a voxel engine, im about to start a 3d triangle voxel rasterer.
(making a 3d triangle out of voxels)
Im not quite sure how to go about it.
Is there any standard method of doing it? or any hints?
mihail121 at August 30th, 2007 17:29 — #2
There are no standard methods of doing anything. Just be creative. If it's a 3D-box, than it's a voxel!
rouncer at August 31st, 2007 09:42 — #3
ok, ill dive into it myself, it seems a lot trickier than a 2d triangle raster
at this stage.