Hi there! I am new here "waves his hand" and i have a little problem/dilemma. I love old mythic games, exploration games and just beautiful scenery.
I am not going to build a game. Not yet that is. I just want to make a big beautiful world for me/friends to explore and feel. With different scenery and terrain.
Here are some links to other people`s projects that are somewhat what i want to make.
It does not have to be a point in the landscape, i just want to create a big world out of my own imagination. Huge mountains with explorable caves and so on.
Mayby it will end up as an exploration game, who knows
I have ruled it down to 3 engine`s, because i will use a lot of time in them, learn them, and in the end, mayby make a game in them. Unity, Unreal Engine 4 and Cryengine 3.
I am not the best programmer, but i learn fast and i am dedicated. I am only 23 years so i have a lot of time to use the tools before i get to old
Do any of you use these tools? Know anything about them? What engine would suit me best?
Thank you for reading this and thank you for your help
Have a nice day!
(sorry for my bad English)
Creating large scale terrain or generally large scale world is a big problem. Using one of the general engine will result in serious problems (often adapting existing technology might be a problem).
On the other hand (from my own experience), creating own solid technology for large-scale terrains needs a lot of time and effort.
The time and effort is no worry for me. I want to use a lot of time and effort on this. What problems do you mean? The first video is using cryengine 3, looks good to me. Lets say that guy was me, what problems would i come in contact with?
I've only used Unity, which I would recommend because the editors are really good and there are lots of tutorials on youtube. The landscapes don't look quite as good as some engines, but for ease of use and getting something actually accomplished, I would use it. What you will find, however, is it's pretty boring just moving around in these worlds, and writing a game is a lot more difficult. In fact, I would say it's really the opposite approach most people should take. Most people would be better off starting with a simple 2d game engine of some type and actually writing simple games with it, so they become more familiar with the interactive part of game design. Also, for buildings and things, you will need to learn a 3d modeler such as Blender(free), Sketchup(free), or one of the expensive ones. It can take many hours just modeling one building. In fact, I would recommend starting with Blender unless you are more interested in doing natural terrain, but the order doesn't matter that much.
Thank you for your respond. Things is, i don't want to make a "game". I don't want to make some platformer in 2D or 3D to understand a small engine that i will more past. I want to make a beautiful landscape, without npc`s, without story or interaction. Just walking around looking and waterfalls, shorelines and so on.
Simply put, i am not creating a game, just a playable walk-through of my world.
Understand? Sorry if i have not made my self clear on what i was making, My apologies.
Unreal Engine 4 can now handle huge terrains, as it allows you to break them up into smaller pieces that are loaded as needed, resetting the world coordinates to 0,0 each time to avoid floating point math errors. It does not currently work with the standard multiplayer code though.
A similar feature known as "segmented worlds" is planned for the subscription version of Cryengine, but I haven't seen any official word of when that might appear.
Sounds good. Well here is another dilemma. 2 of my friends want to join, does unreal engine and cryengine have ant colaborative system? I have seen hero engine have realtime colaborative workflow, tho that engine seems old, its a nice feature.
C4 is a very good engine for large terrain as well
Not gong to use C4 becouse i need more than just a big terrain. Graphics, assets, physics, weather system and so on. Anyone know if the two engines have an colaborative system for 2-4 persons?
As far as I know, none of the three engines you first mentioned have a realtime collaboration option as standard (I haven't looked at Unity in a while). It isn't that common a feature.
You should be able to find advice on setting up a turn-based collaboration option by asking at the official forums for whichever engine you decide to use though. It mostly requires a central storage area and some form of communication between team members, although a versioning system is a sensible precaution.
Thank you. I have only noe question left now that i have you guys here.
Lets say i go for cryengine. Do i get assets with it? Like buildings, grass, trees and textures? Just so i have something to start with? ( and do unreal come with the same?)
And what does it mean to "work in layers" when it comeback to cryengine.
C4 have all this features !!!