Wel, I'm sort of biased here.
I find that DAE (Digital Arts & Entertainment) is a good start. But then again, I'm following this course so, biased
However, it would depend on what angle you wanted to go.
Design? Go to a classical school. More and more game companies are looking for concept artists/level designers/... with a classical education.
Programming? So many options. Engine? Low-Level? High-Level? ... Just make sure that you have a concrete knowledge of the most used languages (C,C++,Java,Python,...) and self educate yourself further.
3D? Animation School, Digital Design, etc.. Again, good ground knowledge is the key here. Rest is just tweaking some basic rules (Optimizing and such).
The thing that I like about my education, is that it starts with a little bit of everything, and then gets further into what you want.