lukedodds at December 16th, 2012 17:21 — #1
Just finished first semester of my first year of game design at university.
Getting bored here now not doing anything.
anyone suggest a language or engine I should get into and why?
fireside at December 16th, 2012 23:11 — #2
If you don't know a language, I would suggest Python.
A modeler, like Blender, might be a good idea, also, unless you are scheduled to learn one, then you should pick that.
rouncer at December 17th, 2012 18:31 — #3
practice some art like zbrush or photoshop, thats always useful.
albertone at December 18th, 2012 10:08 — #4
The following languages are in IMHO decreasing order of importance in our field
Native languages: C/C++, D
Managed languages: C#, Java
Scripting languages: Lua, Python, Ruby
An apparently trivial yet interesting (and not that easy) homework:
- embed a high-level language into a lower-level one e.g. Lua into C, Python into C, etc