Well guys, video games are not only a form of art.. They are of course, but since production nowadays costs, and expectations are growing together with hardware performance, they are costy. And to say, I think that money in modern society is a reward you shouldn't miss. A big artist deserves a lot of money in art galleries, so are singers and bands.. that's time to understand from the VG makers community that we deserve the same consideration, and very important teams will become mostly like very popular music bands for examples, or big football teams.. that's already the case for some big names like blizzard to name one..
About MMORPGs, yes, they are addictive, and they can generate revenues, and that's impressive how much demand there is for them. They all come from old MUDs for the ones drawing back memories from the 70s and 80s, where the number of players was already astonishing for that times and the overall amount of internet connections compared to nowadays ones.
The only real problem, is that while a MUD is "fairly" easy to be made, and a group of sunday amateurs could have set up rules for them, the story today is different. Same story for internet games.. no more garage teams.
I'm an engineer, and the first rule you learn is that there is no magic panacea to solve problems or get to excellent results. The world is complex, and engineering is the fine art of mastering complexity. Now I don't know how many chances there are a small group of teenagers or even people without a huge skill, and know-how baggage could handle even an hobbist MMORPG production. That is, I've seen many around, and tested them... but I don't know how long I could bear walking around pressing 100000 times the same button to see a couple of numbers just rise.
There are so many issues bound to design, programming (both 3D, world interaction, economy, and so on) that sometimes that could be difficult even for an experienced team that is approaching this kind of production for the first time.. let's figure out a small newborn team.
Moreover I believe that even in the eventuality a pandora's box could exist to make MMORPGs that would only drive blind most amateurs out there, since that's obvious that to make something worth playing it for more than 1 hour, would require anyway design , and art material worth a whole soccer team of designers and gfx artists.
I really think there is no chance people will calm down with making their own project, but ppl should take in account there must be a reason why to make a game some big software houses spend millions of dollars exploiting the talent of hundreds of engineers and top edge artists....
Lot of words for my first post sorry :wub: later guys !