and what about the pipeline, what is slow about it (except some vendors who design some rather bugs into the pipeline, like nvidia did (and possibly still does:D))
i just meant that maybe there's a way to make it faster. i'm not complaining - it's pretty fast now. I guess i'm just trying to push the envelope.
and back to helper libraries:
I don't really think you need one. Loading some of the simpler model formats is pretty damn easy. If you can't manage that, you can always use your own format.
i think the point baldurk is trying to make is that helper libraries are nice. they make things easy, if not simple [never confuse the two]. but as far as having it built-in, maybe it's not necessary. the last thing you want to do is be forced to use a built-in mechanism especially if you have something against it. an example is my not-so-favorite .bmp format. if OpenGL made it so that bmp file format was built-in, i'd feel obliged to use it. sure i could use other file formats but keeping in mind that it's built in, it may have low-level code [getting at close-hardware support, making it possibly faster] and having or using a high-level user-made file format may not be as fast...
i wouldn't be surprised if directx had built-in support for bmp. after all, wasn't bmp "founded" by an ms-developer?
anyway, i didn't mean any flame-mongering comments. and sorry for my heavy use of quotes ;7