People usually prefer to talk only of their successes. But James Gwertzman has given a rare insight into the downfall of a game development studio. The author mentions:
Escape Factory had it all: a fat contract for the development of a PS2/Xbox platformer, a close partnership with Valve, money in the bank and a staff of twenty talented people. But odds are that you’ve never heard of them or their game and there is a reason for that. After a mere three years in the business, their game was cancelled and Escape Factory went bankrupt. But James Gwertzman, former head of the studio, has given us a rare and illuminating insight into what went wrong and why. His story is not only educational, but also shows us some of the inner workings of the business.
The article can be found here.