Hi guys, i was just interested in knowing what everyone here on DevMaster is currently working on (if anything)...
'Personally' i'm working on my own 3D Graphics engine aswell as a tech demo to show off it's capabilities (First milestone due by 30th November)...
I've been working on my 3D Graphics engine for the past 8 months after finishing up with my first engine (nothing fancy, just a learning curve)... It currently only capable of rendering models w/ materials and animations... Models, materials, and animations can all be exported from 3ds Max using my engine's small utility/tool kit i've started developing. (Only physique for animations at the moment). I'm currently working on the skeletal animation (optimizing), and Global Illumination.
Tech demo wise i'm goign to have an abandoned small gothic-age grave yard in the middle of the bushes somewhere, obviously over grown and eery environment... I want the tech demo to show of Global Illumination using Real Time Photon Mapping, if i get that far within my milestone however is another thing...)
Also, as part of my course (Dip in Computer Game Development) at the AIE (Academy of Interactive Entertainment), i'm working on a 3D car game with 2 other guys, we want it to be similar to that of Rock 'n Roll racing, however due to lazy artists, ...and lazy programmers We only have a car (RX7) driving around on a cruddy track, with some 'okay' physics (using ODE)... We are using renderware for graphics, OpenAL for sound, ODE for Physics, Winsock for networking, and we will be developing our own AI code... (Screenshots in a week or so, once we have textures from artists)
Anyway, i'd love to hear what you guys are working on.
oh btw, i may have some screenshots in a week or two with the first stages of my photon mapping (although realistically give it 'till November 1st )